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Incidentally, map buildings also have access to some of the city upgrades, but I guess it’s a function of the game treating buildings as a type of unit rather than something special.
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There are a few tiers of defensive upgrades as well as such early must-haves like “Trading” which makes smaller cities free to run. Instead, you buy improvements for them like you would with units. You don’t have to go through the Civilization ( Galactic or otherwise) rigmarole of building granaries, libraries, markets, and so on. Speaking of improvements: Imperiums: Greek Wars is probably unique in how little you get to do with/for cities. Building other tile improvements, like blacksmiths and stables? That’s handled via a certain menu.Ī bunch of hoplites punched a city so hard, 10,000 people died. Most of the time, they’ll be planting fields/farms around the cities and connecting everything with roads.
![ancient wars sparta remove cheats ancient wars sparta remove cheats](https://www.old-games.com/screenshot/9721-11-ancient-wars-sparta.jpg)
Yet you don’t run into much issue of having such expensive workers due to the fact that there’s really not that much work to be done. First of all, in Imperiums: Greek Wars’ historical scenarios, the maps are already lousy with cities, so you don’t need to expand that much. Incidentally, settlers also double as your worker units. Yet you need to sacrifice a certain bit of your population to build every unit in the game – and not just settlers as is usual in 4X titles. How they work in relation to attack strength and health I do not know – perhaps they’re there to make battles feel less abstract.
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For example, your armies don’t just have HP, they also have troop numbers. You also have Decisions, which have immediate effects ranging from improved spy networks to slave manumission or building a monument on the map.īut the real weirdness in Imperiums: Greek Wars is on the map. It reminds me of Total War games, but feels a lot less tutorial-heavy.
![ancient wars sparta remove cheats ancient wars sparta remove cheats](https://www.worldhistory.org/img/c/p/1200x627/4650.jpg)
There’s a goal system, which tends to be country-specific: for example, Sparta wants to humiliate the rebellious Messenians and to take the Corinthian Isthmus for self-defense. Your armies will be simple and homogenous, your cities will be producing a single unit (or improvement) at a time, your not-yet-killed-by-Roman-soldiers science nerds will be able to research only a single topic at once, and so on.īut there are some strange grand-strat-isms sprinkled around here and there. While most historical map games are of the grand strategy genre, Imperiums: Greek Wars hews closer to Civilization than anything by Paradox.
![ancient wars sparta remove cheats ancient wars sparta remove cheats](https://www.easinggame.com/wp-content/uploads/2021/08/Sparta-2-Alexander-the-Great-cheats.jpg)
Granted, you can also play any of the other greats of the time… or roll up a completely random map with no relation to any spot on Earth. The previous king bought the farm fighting barbarians, now it’s your turn to shine. Well, Imperiums: Greek Wars takes you back to later days of the region, just before the rise of the second greatest Macedonian leader: Philip II of Macedon.
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If that happened to you, then you can consider yourself a victim of a ruse: it is, instead, a Hellenic-flavored 4X game.įor a relatively small patch of land that never really considered consolidating in Ancient times, Greece has an outsized influence on the Western world. Judging by the title and the subject matter, you would think that Imperiums: Greek Warsis another Paradox grand strategy title.